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Now,
firstly a disclaimer - my photography is usually pretty poor, and the
combination of my lack of skills and the highly reflective Hyaku Shiki
was always going to be doomed to failure... Long story short, the pictures
do not do this figure justice at all, I'm sorry to report.
The
Shiki looks nothing like any other Gundam I've ever owned. While the
gold colour was given a suitably joyless explanation via the beam-resistant
alloy it's coated with, the scheme is more reminiscent of classic 1970s
Super Robots. The scheme has a very high impact, and the gold works
nicely with the dark blue torso and red trim. While I do still just
about prefer the primary colours of the standard Gundams, this is certainly
a valid variation.
This
creates a nice contrast with the shame of the body - it's more angular
and skeletal than most other Gundams, with the legs especially having
a lot fewer small panels. The Shiki certainly manages to look different,
and I quite like the contrast - it looks a lot more dangerous and vicious
than other robots from the series.
Bandai
have also gone to town on the articulation front. After the overcomplicated
Z-Gundam
that could barely move, they haven't just gone back to basics and used
the same joints as on their excellent Gundam
figure; they've used the less restrictive Shiki design to put articulation
anywhere it'll fit - head, waist, shoulders, elbows, wrists, hips, knees,
ankles... and all with multiple directions of movement. Splendid.
As
with the HCM
RX-93, they've even got the 'skirt' around the waist to lift (as
five separate pieces, no less) to allow full movement at the hips. Even
the little wings on the backpack are mounted on ball-joints, and hinge
in the middle as well. There aren't many poses this thing can't pull,
especially with the thoughtful construction - the chest and legs are
mainly diecast, while the arms are plastic (the lavish gold chrome means
you can only tell metal from plastic by touch), giving the Shiki superb
balance.
Not
that the figure's faultless. Once again, the head doesn't have as much
range as should be possible. It's a bit of a shame... Also, the storage
for the Beam Saber hilts (on the back of the Shiki's waist) is baffling
- there's no way to get them out of their holsters without first removing
the backpack. And what are the two antennae all about? These are supplied
as separate pieces, one in PVC and one in hard plastic - why, exactly?
For a start, the hard plastic one won't stay in... so why include it?
It might just be dodgy quality control... Which also might explain why
the backpack on mine is so loose - it tends to fall off if the figure
is tilted too far backwards (I soprted this though simply applying some
electrical tape to the posts, however). That's actually the only one
that's anything other than a quibble, to be fair.
As
with the Z-Gundam, Bandai have pared back to just two sets of hands
- one set of closed fists, and one set of slightly open ones. It is
actually a little fiddly to squeeze the handles of the weapons into
the latter - they're moulded from PVC with the thumb and fingers touching,
and have to be prised open.
Again,
this is largely nitpicking on my part, and while it means the gestures
the Shiki can make are a little more restricted than earlier figures
in the line, I'm happy enough with these. How many people pose their
Gundam figures with empty, open palms anyway?
The backpack
is, as hinted at, a removable piece - lining up the red cables that
connect to the back can be tricky. It's quite a complex thing on the
whole, with the wings mounted on ball-joints (these are also removable),
and notches that can store the Beam Rifle and Clay Bazooka. The figure
even has the articulation to reach back for these, even if they are
stored barrel-up.
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