
|
The name Double Zeta is fitting - whereas the Z-Gundam incorporated a transformation, the ZZ-Gundam had two, plus various combining configurations. As the lead suit from the series, several toys have been made over the years. In 1986 figures were made in both the 1/100 scale Deluxe Gundam line, and the 1/144 High Complete Model series (which I'm certainly not buying), while it's turned up in PVC-based lines such as Mobile Suit in Action and Fix Figuration. In 2003,
Bandai added the figure to the Kado/Kahen Senshi
series, released within the Chogokin line (coded GD-60). It is,
to date, the last Gundam made for the range - not that I'd complain
if Bandai randomly resurrected the line to make a |
|
Despite its' bulk, the ZZ-Gundam is very easy on the eye. It doesn't quite have the sleek, dangerous aspect of the Gundam, Hyaku-Shiki or v-Gundam, but it certainly looks like it means business nevertheless. The articulation of the figure is a little mixed. Due to the decent level of diecast used, as well as the bulky backpack (which is connected by an arm mounted on the figure's waist, and thus doesn't connect to the back itself).
The moving panels on the shins also make posing the ZZ-Gundam a lot more difficult than it might be otherwise - this is the downside to making something so stringently anime-accurate, I guess. One other irritant is the lack of storage for the Twin Beam Rifle - a little difficult to swallow considering it forms a key part of the spacecraft modes. However, overall the Chogokin ZZ-Gundam remains a great display piece in mobile suit form, while the combination to for in from the four smaller modules is very good fun. |
|
|
|
The ZZ-Gundam isn't quite as bristling with weaponry as some of the figures in the line, but does have a couple of bits.
Finally, the third weapon is built into the backpack - the top sections of it hinge down to reveal two batteries of missiles. They can't fire or anything, but it is a neat touch, and once again fits in with the overall impression of the ZZ-Gundam as a heavyweight mobile suit - there's a mild Ideon vibe coming off the thing, even if the design opts for raw power over the graceful poise of Tomino's best concept. |
|
The ZZ-Gundam is really good fun, in summary. The various fighter combinations are a mixed bag, but on this score it's constrained by whatever drugs the anime design team were on, and is a very accurate rendition of the mecha from the show. The sequences more or less work even if the end results aren't faultless, while the robot mode has a real clumsy charm to it. The ZZ-Gundam has the sort of vibe that comes off Posey in The Dirty Dozen - a big, amiable, slightly dim bruiser.
|