|
Aside
from the scale, this is basically a Kado
Senshi Gundam. It's a shame that it wasn't produced in 1/144
for that range, but that's the way things are, I suppose. Mead's design
has a very steampunk ethic to it, with plenty of curves, panels and
ridges, as opposed to the smooth square surfaces of previous Gundams.
Plus it has a handlebar moustache. I'm not sure what drew me to the
design, maybe that it is so different from most other Gundam figures
(obviously ignoring the ugly, ugly mess that a lot of the aggressor
machines are).
And
yet it still looks like a Gundam. It might just be the colour scheme
(intentionally based on the original
Gundam), but the same ideas are in there, but if the thing had been
created in Victorian times (the anime's plot does involve Earth in the
far future regressing technologically). You half expect it to be made
of pig iron and be powered by a boiler. It's excellent, in short.
The
larger size means the thing is crammed with detail - black definition
lines on a figure don't always work, often breaking up the shape too
much, but they fit nicely with the look of the
Gundam, accentuating its' unusual aesthetic. The legs and upper torso
are diecast, giving the robot a satisfying weight. Apparently the sections
on the back of the legs actually use titanium, which is insane. These
pop in and out, which I think is something related to the show. I'm
not 100% sure how exactly these activate, but seeing as I don't even
know what they're for, it doesn't bother me.
The
Gundam's articulation is
a little disappointing. In theory, it's not bad (if not on the same
level as the smaller contemporary
RX-78 figure), but there are a few clumsy things that cramp the
movement. The shoulder pads are mounted on top of the arms with minimal
connection to the torso section, instead tending to move with the arms
themselves. There's a little mechanism to help with this that'd be engineering
genius if it worked... Sadly, it does nothing of the sort, instead tending
to leave the shoulders in something of a mess. The little flaps on the
side (to allow the arms to be posed at 90° to the body) are pretty
sloppy as well - solid shoulder-pads joined to the torso (much like
the standard design on Gundam figures since High
Complete Model, or even Clover)
would have probably done a better job. The legs aren't marvellous either
- though the cockpit section does have a moving 'skirt', it's too restrictive
to allow the hip joints to be moved up to more than about 45°. All
this means that for a large figure of this sort of age, the number of
attainable poses for the
Gundam is actually quite small - mainly variations in the arms.
However,
there are some great features on the thing as well. Firstly, the cockpit
at the waist has a moving canopy, with a tiny plastic chair set inside
(though this is difficult to make out through the plastic. The whole
cockpit section can be removed to form the
Gundam take on the Corefighter. It's a neat little feature, but the
connection to the waist isn't the most secure.
The
best bit, though, is the Missile Silo in the chest. Two diecast segments
(present in the box as separate pieces, but not easy to remove once
in... not that they should be, there'd be little call for the robot
having a huge, gaping hole in its' chest) slot into the torso, containing
a total of six missile launchers. Hatches on the chest can be opened
to show these off (sadly, no spring-loaded feature... I guess Japanese
toy safety laws have finally descended to the level of the West), but
the best bit is on the back - six tiny breach-loading hatches that meet
up with the ersatz launchers. A great touch, that.
|