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SYNOPSIS
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NOTES Karala Ajiba: Karala mentions her sister Harulu for the first time. As Bes gallantly observes, she doesn't seem to know anything about science (or maps), and is a complete idealist (i.e. a hippy). The Ideon: Tekuno is acting as gunner for Cosmo again. The Solo Ship activating the DS drive seems to override whatever the Ideon units are doing at the time, forcing them to return to the ship. The Solo Ship: The ship has a Black Hole Galaxy Radio - presumably this quality piece of technobabble allows them to contact other planets without any sort of time lag. Some of the Glen Cannon tanks were loaded onboard the ship at some point. There is also an Earth Confessograph installed onboard, presumably by the colonists - this is basically a mind-probe with a wonderful 1950s name. Oh, and get used to the red can of milk and the other bits falling off the table in the nursery onboard - Space Runaway Ideon recycles several bits of animation (notably Ideon combining, coming online and standing & flexing before moving to the side of the screen), but as the backdrop isn't changed for the table scene, it's one of the most noticable. Apparently Gundam pilot Amuro Ray appears briefly on the ship in this episode; I couldn't see him, but if anyone knows whereabouts I'd love to know.
Giran Dou: The first Buff Clan Heavy Mobile Mecha. Like most of these designs, it has a tripod design and what could well be a particle weapon. The Giran Dou type may be specialised for space or nullspace combat, as it's never seen doing anything else. It ha a crew of two, and gives a good account of itself against the Ideon. Buff Clan: More is revealed of the location of the Buff Clan Earth - it's next to the Gido Nebula, which has two halves - the Zenji nebula and the Gundam nebula. I've a hunch Tomino made those names up... Sheryl once again notes that the two races are identical physiologically. The Buff Clan have done enough research to have scientific proof that the Ide exists. Null Space: A limited amount of movement is possible within Null Space - it seems to be a corridor, and things like the Ideon and the Giran Dou that might not be able to enter Null Space alone can stray a fairly decent distance from their motherships without leaving null-space. I guess the ships cause some sort of tunnelling effect, and as long as anything launched from them gets back before the tunnel closes, they're okay. Probably best not to think about it, though. According to Gije, combat is very tricky, as one shot can prove fatal. That said, both the Ideon and the Giran Dou take a Hell of a pounding, and both return successfully to their mother ships. |
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REVIEW:
While the danger of Null Space is stressed repeatedly then somewhat contradicted by a battle that goes all over the place without much harm done, it's nice to see the Ideon finally given something approaching an even match, while the disco Null Space animation is a real treat. It's a good episode for Bes as well, with his feelings for Karala clear, and he consistently makes the right call at every corner. Rather good fun, and after a false start a couple of episodes ago Solo is finally left behind.
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