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The
transformation is a fairly basic scheme (back becomes legs, sides become
arms, front becomes chest), but is nicely executed and maintains the
flow of other Movie figures. The Automorph functions are simple enough,
with the wheels popping in closer to the chest, and the rear headlights
sliding up. There are some really nice touches, like the seats becoming
hands and the canisters becoming the feet. However, the latter lumber
Landmine with some little castors on the bottom of the feet, which give
the robot a bit of a balance problem.
Unlike
Longarm, Landmine actually captures the aesthetic of the film models.
He actually looks a bit mad and spiky, more in the mould of a Decepticon,
what with his claws and dark colours. The head cast also has a hostile,
drone-like quantity to it. I suppose it might fit more with an Allspark
mutation that's been captured and enslaved by a defunct government agency,
but Landmine looks somewhat out of place displayed with other Autobots.
His articulation isn't bad, but is shackled by his insecure feet, meaning
the legs have to be bent at the knee and moved apart just so the robot
can stand, while the joints on the arms are restricted by the sideboards
of the armoured car either side. In this mode, Landmine's gun can either
be manoeuvred into place as a shoulder weapon, or removed and placed
in his hand. The latter looks silly, though - too much like he's just
holding an oversized army assault rifle. It's not that it's a bad robot
mode, it's just that a few things could have been sorted to make it
really good.
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